"How to rig characters in Maya" - 1st chapter ready !


Hello ethic riggers ! The first chapter of "How to rig characters in Maya" is ready ! This animated torso could convince you to subscribe to a gym but...first subscribe to the project, so you'll be able to see the chapter contents as well !

Here's the summary:

1.1 First shapes

1.2 The bind joints

1.3 IK Spline over the spine

1.4 Driving the spine extremes

1.5 Binding the torso

1.6 Twisting the spine

1.7 A FK system for the spine

1.8 The joint rotation order

1.9 Spine squash & stretch

1.10 A global control

#maya #rig #torso

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