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Digital Leaf
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1. Rigging in Maya
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1. Rigging in Maya
Course
53 Lessons
Preparare un modello all'animazione utilizzando scheletri e controllers.
Acquista
Contents
Presentazione
Preview
Rigging di oggetti
Introduzione al rig
Gerarchie e Controllers
Constraints
Custom Attributes (1/2)
Custom Attributes (2/2)
Motion Path
Aim Constraint
Expressions (1/2)
Expressions (2/2)
Rigging di un pesciolino
Joints
Skinning
Controllers
Rigging di un omino
Joints e Segmenti
Creare lo scheletro
Catene FK e IK
Skinning (1/4)
Skinning (2/4)
Skinning (3/4)
Skinning (4/4)
Controllers (1/3)
Controllers (2/3)
Controllers (3/3)
Riggare un robottino
Controllers (1/3)
Controllers (2/3)
Controllers (3/3)
Riggare Bart Simpson
Creare lo scheletro (1/2)
Creare lo scheletro (2/2)
Skinning (1/4)
Skinning (2/4)
Skinning (3/4)
Skinning (4/4)
Controllers (1/6)
Controllers (2/6)
Controllers (3/6)
Controllers (4/6)
Controllers (5/6)
Controllers (6/6)
Riggare un cagnolino
Creare lo scheletro (1/2)
Creare lo scheletro (2/2)
Skinning (1/7)
Skinning (2/7)
Skinning (3/7)
Skinning (4/7)
Skinning (5/7)
Skinning (6/7)
Skinning (7/7)
Controllers (1/6)
Controllers (2/6)
Controllers (3/6)
Controllers (4/6)
Controllers (5/6)
Controllers (6/6)